Traverse

 

Background:

Traverse was my attempt at creating what CS1666-RPG was supposed to be. Instead of having to complete the project for school, I could actually work on my own time to implement features I wanted to build.

I rebuilt the game from the ground up in Gamemaker Studio 2 in order to be able to use existing Gamemaker features which would not have been available had I still been working in C++.

 

How To Win:

Ascend To The Highest Floor You Can Reach