
Traverse
Background:
Traverse was my attempt at creating what CS1666-RPG was supposed to be. Instead of having to complete the project for school, I could actually work on my own time to implement features I wanted to build.
I rebuilt the game from the ground up in Gamemaker Studio 2 in order to be able to use existing Gamemaker features which would not have been available had I still been working in C++.
How To Win:
Ascend To The Highest Floor You Can Reach